A platformer with Quake/Source-like movement (with air-strafing and bunny-hopping). It is set deep in a secret, underground facility. After a fatal system failure you have to evacuate before the countdown hits zero. 


This is a 2026 GMTK Game Jam Submission. Made in Godot. 


QUICK BUNNY-HOP TUTORIAL

If you jump forward and let go of W, you will notice that you keep your going forward. 


So no need to hold W after jumping in fact you cant hold W in the air if you want to bhop. When you're in the air try starfing one direction and at the same time turn your head the same way. So for example: Move your mouse to the right and hold A or move your mouse to the left and hold A.

 

You should see your momentum redirecting but you're also gaining speed. But when you come back to the ground you loose it almost instantly. So in order not to loose the speed you're gaining you should hold space so that you're in the air most of the time. The final result looks like this: 


Credits to the resources I used:

Font: Michroma Font (SIL Open Font License, Version 1.1)

Sounds: 

HDRI: Indoor Enviroment 003 (CC0 license)

Materials:


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